The Single Biggest Difference Between ‘Modern Warfare II’ And ‘Modern Warfare III’ After Playing The Beta
The post The Single Biggest Difference Between ‘Modern Warfare II’ And ‘Modern Warfare III’ After Playing The Beta appeared on BitcoinEthereumNews.com. Modern Warfare III Credit: Activision I’ve played many, many hours of the Call Of Duty: Modern Warfare III beta both weekends, and while my overall sense is that this game is a lot of fun and one that I’ll definitely put hundreds of hours into in the coming year, I definitely have a lot of complaints as well. I listed the things I love about the game—and the things I hate—in my last post on the matter. In this post, I want to talk about the bigger picture, and how these two games differ on a deeper, more fundamental level. Depending on what you love about Call Of Duty, and what style of gameplay you prefer, you might enjoy one more than the other. Modern Warfare II has changed drastically since launch, of course, and I expect we’ll see major changes to Modern Warfare III in the coming months as well. But deep down, MWII remains much the same game with the same design philosophy it was at launch, and I suspect the same will remain true for its successor. So what is this big difference and how will does it manifest in both games? Well I’m glad you asked. Let’s dive right in! The Biggest Difference Between MWII & MWIII There were a number of controversial and divisive design decisions that Infinity Ward implemented in Modern Warfare II right out the gates. Of these, only one was really axed completely almost immediately following beta feedback. That was the removal of diamonds and nameplates over player heads that help you identify friend vs foe. It’s funny looking back on this post of mine detailing changes from the MWII beta to launch. Not only did they add back in the diamonds, they lowered the volume of teammate footsteps—something I hope Sledgehammer…
The post The Single Biggest Difference Between ‘Modern Warfare II’ And ‘Modern Warfare III’ After Playing The Beta appeared on BitcoinEthereumNews.com.
Modern Warfare III Credit: Activision I’ve played many, many hours of the Call Of Duty: Modern Warfare III beta both weekends, and while my overall sense is that this game is a lot of fun and one that I’ll definitely put hundreds of hours into in the coming year, I definitely have a lot of complaints as well. I listed the things I love about the game—and the things I hate—in my last post on the matter. In this post, I want to talk about the bigger picture, and how these two games differ on a deeper, more fundamental level. Depending on what you love about Call Of Duty, and what style of gameplay you prefer, you might enjoy one more than the other. Modern Warfare II has changed drastically since launch, of course, and I expect we’ll see major changes to Modern Warfare III in the coming months as well. But deep down, MWII remains much the same game with the same design philosophy it was at launch, and I suspect the same will remain true for its successor. So what is this big difference and how will does it manifest in both games? Well I’m glad you asked. Let’s dive right in! The Biggest Difference Between MWII & MWIII There were a number of controversial and divisive design decisions that Infinity Ward implemented in Modern Warfare II right out the gates. Of these, only one was really axed completely almost immediately following beta feedback. That was the removal of diamonds and nameplates over player heads that help you identify friend vs foe. It’s funny looking back on this post of mine detailing changes from the MWII beta to launch. Not only did they add back in the diamonds, they lowered the volume of teammate footsteps—something I hope Sledgehammer…
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